Don't plan on it. The limit is to prevent the player from gobbling insane amounts of memory (according to Adobe)... of course, there are no limits on the number of images, so that reasoning is a bit tenuous. In reality, I'm sure it's just a nice performance optimization.
But you're right... it's a real pain if one is developing apps that load images from the user or sites like Flickr, etc., as digital cameras these days can easily produce images of higher res than 2880x2880. That means we're forced to send the image to the backend, have it chop it into tiles, then forward it back to Flex. Unnecessarily painful, but that's life, huh? Troy. On 6/4/07, Charles Galpin <[EMAIL PROTECTED]> wrote:
Thanks Daniel That bites. Does anyone know if this will ever be raised? I'm trying to avoid having to implement a tile based solution since the quality is nearly good enough as-is. thanks charles On Jun 4, 2007, at 8:45 PM, Daniel Freiman wrote: The max is 2880 pixels in each direction. I'm not sure if going over this limit will prevent the image from loading or only prevent it from displaying. This and other limitations can be found on my site here<http://nondocs.blogspot.com/2007/05/faqlimitations.html> Daniel Freiman nondocs <http://nondocs.blogspot.com>

