That does the trick!
private function myDragDrop(e:DragEvent):void {
var dropIndex:int = tilelist1.calculateDropIndex(e);
Alert.show("dropIndex: " + dropIndex);
}Thanks!
That does the trick!
private function myDragDrop(e:DragEvent):void {
var dropIndex:int = tilelist1.calculateDropIndex(e);
Alert.show("dropIndex: " + dropIndex);
}Thanks!