thirtyfivemph wrote: > My app is currently loading around a 100-150 PNGs (around 64x64 to > 128x128 in size each) from my server. It's obviously taking way longer > than it should, not because of the total size of the transfer but > rather the overhead of the multiple connections, i.e. 100-150 separate > connections to the server, which may or may not utilize keepAlive > (depending on browser), which will be pipelined only two-wide (which > will probably be a *good* thing once we have thousands of concurrent > users!).
You should look into the various unZIP classes out there: - http://codeazur.com.br/lab/fzip/ - http://www.vanrijkom.org/archives/2007/02/far_flasharchiv.html - http://nochump.com/blog/?p=15 Cheers, Claus.

