thirtyfivemph wrote:

> My app is currently loading around a 100-150 PNGs (around 64x64 to
> 128x128 in size each) from my server. It's obviously taking way longer
> than it should, not because of the total size of the transfer but
> rather the overhead of the multiple connections, i.e. 100-150 separate
> connections to the server, which may or may not utilize keepAlive
> (depending on browser), which will be pipelined only two-wide (which
> will probably be a *good* thing once we have thousands of concurrent
> users!).

You should look into the various unZIP classes out there:

- http://codeazur.com.br/lab/fzip/
- http://www.vanrijkom.org/archives/2007/02/far_flasharchiv.html
- http://nochump.com/blog/?p=15

Cheers,
Claus.


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