We fixed a bug in HotFix2 and Moxie where modules didn't unload. Now, if you don't keep a handle to the module it won't load because as soon as it finished, GC runs and if there is no handle to it, it goes away.
Var module:IModuleInfo was your only handle but it is local so as soon as it goes out of scope it can go away. Move it to an instance variable and you'll be fine. ________________________________ From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Schmalle Sent: Thursday, June 14, 2007 2:15 PM To: [email protected] Subject: [flexcoders] Flex3 :: ModuleManager :: not dispatching READY Hi, I have this simple setup; A module in ; /modules/HelloWorldModule.swf in creation complete in the main application; private function creatModule():void { var module:IModuleInfo = ModuleManager.getModule("modules/HelloWorldModule.swf"); module.addEventListener(ModuleEvent.READY, readyHandler) module.load(); } private function readyHandler(event:ModuleEvent):void { trace("READY") } When I test the project, I get... [SWF] modules/HelloWorldModule.swf - 504,327 bytes after decompression I cannot for the life of me get READY to be dispatched. PROGRESS works fine, and it shows the whole swf being loaded. It has been a few since I used module manager, is there anything I am missing? Peace, Mike -- Teoti Graphix http://www.teotigraphix.com <http://www.teotigraphix.com> Blog - Flex2Components http://www.flex2components.com <http://www.flex2components.com> You can find more by solving the problem then by 'asking the question'.

