I've just imported the WIS mathematics library -- an excellent
collection of mathematics routines -- onto Google Code:
  http://code.google.com/p/as3mathlib/
(You'll find the Actionscript 2 version of the library at its original
site
  http://members.shaw.ca/flashprogramming/wisASLibrary/wis/index.html 

This library carries a BSD-ish license and includes support for

    * Geometric Objects and Intersection calculations
    * Integral and Differential equation calculations
    * Bezier, Quadric, Polynomial, Complex, Vector and Matrix calculations
    * Symbolic expression parsing

I'm converting the library to Actionscript 3 from Actionscript 2 as
time and necessity allow. (That's converting as in getting it to work,
and converting as in getting it to be object/pattern oriented). Right
now it builds without errors and only a few warnings, but I haven't
applied any of the unit tests or checked it for correctness or
compatibility.

If you see the value of updating this well-thought out collection of
functions, please get in touch and I will add you as a developer. The
code is quite modular: it will be straigforward to take modest chunks
and get them working independently. I wrote the original author and
maintainer, who responded "By all means, continue in the
evolution/integration of my library to support AS3" -- but please let
me know of any other efforts to update this code, or if a similar or
superior math library exists, so that I don't waste my time :).

Email me [EMAIL PROTECTED], or comment on my Flex blog at
  http://vizsage.com/blog
if you have suggestions or would like to pitch in.

Cheers, 
flip
http://vizsage.com

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