Alex, according to the Flex Help, the DoubleClick must follow a sequence of mouse_down, mouse_up, click, mouse_down, mouse_up events.
My main issue is that the mouse_up event (which is not being re-dispatched) is caught in a double_click sequence in the first place, so my actual question was if I can instruct the player to handle these events with some sort of timeout (something like, check if the mouse_down is part of a double_click sequence, and if so, do nothing; otherwise, do what it's supposed to do). If you have any ideas on how this could be implemented, or you happen to have an example, it would be of great help. Again, my goal is a thumbnail that the user can either double click, or drag and drop over a specific target. --- In [email protected], Paul Hastings <[EMAIL PROTECTED]> wrote: > > Alex Harui wrote: > > You might get two MOUSE_UPs, but not continuous. Are you sure you're > > not redispatching the event? > > i had the same sort of problem, listening for pretty much all mouse events & we > found it impossible to capture *just* the double click, the app would react to > the mouse down/up instead of the "double click". had to resort to using > control-key+mouse click. > > how should we have done this? >

