Contianers are very heavy. There's actually quite a bit of logic making a button feel like a button. You can approximate it with Canvas and states, but you might miss some things. It really depends on quality and what you're comfortable with. If you don't know Flash, it could take you a while to figure out how to create a symbol.
________________________________ From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Troy Gilbert Sent: Monday, September 17, 2007 11:15 AM To: [email protected] Subject: Re: [flexcoders] Buttons in Flex ! One option would be to use the effects of the button to do the transitions. Unfortunately, they don't appear to be customized for the Button class, so I don't know if you'd step on stuff the Button class does in regards to mouseOver, mouseOut, etc. To be honest, depending on the complexity of your visuals and the number of these buttons you need in your UI, it may be quicker to just create an mx:Canvas that looks like a button and use effects (if you need a container with children, e.g. labels and images), or just create a UIComponent directly and manipulate it (if you've got just images). Of course, that does depend on the overhead of Canvas which is something I've been curious about (and perhaps Alex could answer): does mx:Canvas introduce much overhead to the UI (as compared to UIComponent)? I know mx:Canvas does a lot of layout chores, but are they relatively cheap if the children are relatively cheap ( e.g. a few fixed sized components with fixed positions)? Troy. On 9/17/07, Alex Harui <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> > wrote: You can design a skin as a multi-frame animation in Flash and use it in Flex ________________________________ From: [email protected] <mailto:[email protected]> [mailto: [email protected] <mailto:[email protected]> ] On Behalf Of Troy Gilbert Sent: Monday, September 17, 2007 10:38 AM To: [email protected] <mailto:[email protected]> Subject: Re: [flexcoders] Buttons in Flex ! > I am creating some skins for my buttons, but i have one problem. I want > to have a nice transition from one skin (Up Skin) to another skin (Down > skin). In other words i want to create a button that lights when i do > mouseOver but slowly. IS that possible? Hmm, good question... In the Flash IDE, you'd just create animations in each state (transition is tricky, but you could easily have it play an animation at the beginning of a state and loop). In Flex, you could do it with a programmatic skin, but you'd be responsible for juggling all the animation and state information. Again, transitions would be difficult, i.e. Up to Down plays this animation, but Up to Over plays this animation (or whatever transitions make sense). If you wanted to keep things as "high level" as possible, by which I mean doing it declaratively in MXML, you'd probably end up just skipping a subclass of mx:Button and instead subclass mx:Canvas and use effects/behaviors. Troy.

