Thanks, so it is a case of performance trade-off.

Alas, I may not get sleep so easily, by now I'm trying to figure out
the drag n drop mechanics within a Tree (calculateDropIndex, ah!)

Thanks for the reply

--- In [email protected], "Alex Harui" <[EMAIL PROTECTED]> wrote:
>
> Every once in a while, we cheat to get some performance.  It makes for
> inconsistencies and annoys people or trips them up.  If there was a way
> in the language to enforce the order these properties get set I would've
> used it, then you wouldn't get burned as easily.  However, we covered
> the rules for it in documentation since that's as good as we could do.
> 
>  
> 
> Performance outweighed consistency and extensibility in the framework
> thus far.
> 
>  
> 
> So,  your example won't work as expected, but that's because you're not
> using the component in the "documented and supported" way.
> 
>  
> 
> Hope you don't lose too much sleep.
> 
>  
> 
> ________________________________
> 
> From: [email protected] [mailto:[EMAIL PROTECTED] On
> Behalf Of benoit.kogut
> Sent: Friday, September 21, 2007 3:32 PM
> To: [email protected]
> Subject: [flexcoders] Re: ItemRenderer : listData and dataChange event
> 
>  
> 
> I understood that, but I expected a bit more information.
> 
> The listData property does not comply to its description, since it
> relies on another somewhat unrelated property (i'm streching a bit the
> matter, please don't flame), that could be seen as a severe
> inconsistency.
> 
> An amazingly stupid example, since data and listData are not meant to
> be used that way At ALL :
> 
> private function mungoClick():void
> {
> mungo.data = {a: null}
> mungo.listData = new BaseListData('energise !', '', null)
> // mungo.data = {a: null}
> }
> 
> (...)
> 
> <mx:TextInput text="{mungo.listData.label}" />
> <mx:Button id="mungo" click="mungoClick()" />
> 
> Should that work ? the code seems correct, but the data binding
> doesn't work (unless the data property is set afterward).
> 
> Does it matter ? maybe, at least enough to keep make awake late at
> night ;-)
> 
> thanks ^_^
> 
> --- In [email protected] <mailto:flexcoders%40yahoogroups.com>
> , "Alex Harui" <aharui@> wrote:
> >
> > The setter does not have to call dispatchevent in this case because by
> > convention, the list classes set listData then set data which will
> fire
> > the dataChange. This is required since we have to set both in order
> for
> > the two properties to remain synced up. So you don't want or need to
> > dispatch the event in the listData setter.
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > ________________________________
> > 
> > From: [email protected] <mailto:flexcoders%40yahoogroups.com>
> [mailto:[email protected] <mailto:flexcoders%40yahoogroups.com>
> ] On
> > Behalf Of agggka
> > Sent: Friday, September 21, 2007 2:31 AM
> > To: [email protected] <mailto:flexcoders%40yahoogroups.com> 
> > Subject: [flexcoders] ItemRenderer : listData and dataChange event
> > 
> > 
> > 
> > hello there,
> > 
> > Using the advices found on Alex Harui's blog, I wrote a simple
> > ItemRenderer. I stumble upon a weird (but documented) flex behavior,
> > the 'listData' property is describted as [Bindable(dataChange)] but
> > the property setter does not dispatch a dataChange event.
> > 
> > I did check the IDropInListItemRenderer's documentation, I understand
> > that it's the common way item renderers work, but it's bugging me.
> > 
> > So there are my questions : 
> > 
> > What would be the consequences if the dataChange event was dispatched
> > by both 'data' and 'listData' properties setters ? Would it introduce
> > unexpected behaviors ? or have a noticeable cost ?
> > 
> > Why on hell the 'listData' property was made public if it imply that
> > it can't comply to its description (does not dispatch the event) ?
> > Could the item renderer mechanic change someday ?
> > 
> > thanks ^_^
> >
>


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