thanks for the info,
just did it for fun, it keep bugging me.
only spend no more than 2 hr on it.
Willy
On 9/24/07, Doug McCune <[EMAIL PROTECTED]> wrote:
>
> let me save you a bajillion hours of work: give up on this one. RTL is
> too hard. Wait for player 10, which will support bi-di text.
>
> I normally don't try to shoot down people's ideas, but seriously, you're
> not going to solve this one. It's really damn hard.
>
> That said I'll be pretty damn impressed if you actually do it. But I have
> a feeling you're drastically underestimating what's involved.
>
> Doug
>
> On 9/24/07, Willy Ci <[EMAIL PROTECTED]> wrote:
> >
> > ok, thanks,
> > let me add more to my code.
> >
> >
> > On 9/24/07, paulh < [EMAIL PROTECTED]> wrote:
> > >
> > > wci.geo wrote:
> > > > for me? See if it is working in a real RTL environment.
> > >
> > > actually it's not "just" RTL, technically it's BIDI (bidirectional) as
> > > not
> > > everything's RTL, numbers are still LTR. so one hundred is still 100
> > > in locales
> > > w/RTL writing systems, not 001. for data entry, the arrow key
> > > directions also
> > > need to be reversed (ie left should go right). ditto for the some
> > > chars like "("
> > > which should come after ")". your app needs more intelligence (this
> > > isn't a
> > > trivial problem).
> > >
> > > btw if you're on mac/windows it's easy enough to add in locales to
> > > test.
> > >
> >
> >
> >
> > --
> > Willy
> >
> > ----------------------------------------------------------------------
> > maybe today is a good day to write some code,
> > hold on, late me take a nap first ... Zzzz
> >
> > Q: How do you spell "google"?
> > A: Why don't you google it?
> > ----------------------------------------------------------------------
> >
> >
>
>
--
Willy
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maybe today is a good day to write some code,
hold on, late me take a nap first ... Zzzz
Q: How do you spell "google"?
A: Why don't you google it?
----------------------------------------------------------------------