Here is what I am trying to do:
1)I have the ToggleButton Bar that when I click on each button it will 
display the content of a viewstack.
2)if I move the Mouse Over a Button in the ToggleButtonBar I want to 
show another content that is related to the button that the mouse is over

is like a Menu and a subMenu

Menu1   Menu2   Menu3
                |---> (on mouse over) show submenu of Menu2(submenu is a 
canvas with information related to Menu2)

Menu1   Menu2   Menu3
                                  |---> (on mouse over) show submenu of 
Menu3(submenu is a canvas with information related to Menu3)

I hope this is more clear.
Thanks


Gordon Smith wrote:
>
> > I want to change the nav_bloque1.selectedIndex to 
> nav_bloque1.mouseOverIndex
> > or something like that so I can do some other functions with that index.
>  
> I having problems understanding what you're trying to do.
>  
> - Gordon
>
> ------------------------------------------------------------------------
> *From:* [email protected] [mailto:[EMAIL PROTECTED] 
> *On Behalf Of *Guillermo Villasana
> *Sent:* Tuesday, September 25, 2007 1:46 PM
> *To:* [email protected]
> *Subject:* Re: [flexcoders] Is there a mouseOverIndex?
>
> Anyone, any thoughts?
> None?
> Thanks
>
> Guillermo Villasana wrote:
> >
> > Hi again, well sorry about the other post that get duplicated, but as I
> > asked before, is there a way to get the index of a button in a
> > togglebuttonbar when you just go over the button?
> > here is my code
> > <!-- code -->
> >
> > <mx:ToggleButtonBar id="nav_bloque1" alpha="0.5"
> > useHandCursor=
> >
> > "true" buttonMode="true"
> > itemClick="ChangeContent(nav_bloque1.selectedIndex);"
> >
> > 
> mouseOver="handleMouseEvent(event);getSubnav(nav_bloque1.selectedIndex);"
> > height="26" minWidth="1000" />
> >
> > <!-- code -->
> >
> > I want to change the nav_bloque1.selectedIndex to
> > nav_bloque1.mouseOverIndex or something like that so I can do some other
> > functions with that index. I tried to use var
> > objArray:Array=getObjectsUnderPoint(pt); but I don't understand how to
> > get the button as I get a lot of objects with a full path.
> >
> > Thanks
> > Terius
> >
> >
>
>  

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