* Here is my code:

import* fl.motion.MatrixTransformer;
*import* *flash*.geom.Matrix;

* var* tempMaskMatrix:Matrix = *maskAsset*.transform.matrix;
MatrixTransformer.setSkewY(tempMaskMatrix, angle);
MatrixTransformer.setSkewX(tempMaskMatrix, 0);


where *maskAsset is an image.*

On 9/26/07, Tom Chiverton <[EMAIL PROTECTED]> wrote:
>
> On Wednesday 26 Sep 2007, [EMAIL PROTECTED] wrote:
> > thanks for the reply, I'm not missing the import and it is listed in the
> as
> > 3 doc under flex doc.
>
> Post Your Code.
>
> --
> Tom Chiverton
> Helping to vitalistically streamline value-added segments
> on: http://thefalken.livejournal.com
>
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