I will definitely file a bug against the player but in my initial exploration am seeing some deal-breaker shortcomings of both DragManager and Panel's built-in approach. Panel's stage_mouseLeaveHandler() listens for MOUSE_LEAVE so it suffers from the same fate as startDrag(). DragManager, as far as I can tell, provides no way to limit the drag area. DragManager also doesn't seem to provide any (easy) way to do live dragging. I assume the only way to accomplish it would be to copy the dragged component into a ByteArray and use that as an Image's source for the dragProxy.
As I said, these are only based on initial tests so please let me know if there is something I am overlooking. As it turns out I really hope that is the case. Thanks, Ben --- In [email protected], "Alex Harui" <[EMAIL PROTECTED]> wrote: > > You should file against the player. They should fix it. However, since > that scenario is not recommended in Flex, I'm not going to verify it. > And yes, use DragManager or your own code (Panel has its own code) > > ________________________________ > > From: [email protected] [mailto:[EMAIL PROTECTED] On > Behalf Of ben.clinkinbeard > Sent: Wednesday, September 26, 2007 6:10 AM > To: [email protected] > Subject: [flexcoders] Re: MOUSE_LEAVE never fires in IE if drag with > bounds is active > > > > Hi Alex, > > Not quite sure how to take your comment. Do you mean "file it against > the player" or "whatever"? > > Regarding the avoidance of startDrag/stopDrag, I take it you mean I > should rewrite the code to utilize DragManager? > > Thanks, > Ben > > --- In [email protected] <mailto:flexcoders%40yahoogroups.com> > , "Alex Harui" <aharui@> wrote: > > > > Go ahead and file it if you want. I'm not even going to bother to > > confirm. It is a player API. We avoid startDrag/stopDrag for many > > other reasons and handle dragging in separate code in Flex > > > > ________________________________ > > > > From: [email protected] <mailto:flexcoders%40yahoogroups.com> > [mailto:[email protected] <mailto:flexcoders%40yahoogroups.com> > ] On > > Behalf Of ben.clinkinbeard > > Sent: Tuesday, September 25, 2007 9:37 PM > > To: [email protected] <mailto:flexcoders%40yahoogroups.com> > > Subject: [flexcoders] MOUSE_LEAVE never fires in IE if drag with > bounds > > is active > > > > > > > > The behavior is just like if you drag past the bounds and release > > without having defined a MOUSE_UP listener for the stage. This makes > > it impossible to cancel a drag operation if the user's mouse leaves > > the stage with the mouse button down. Again, this is only in IE. > > Pretty sure this is a bug but will wait for confirmation before > > filing. Complete test case below. > > > > Thanks, > > Ben > > > > <?xml version="1.0" encoding="utf-8"?> > > <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml > <http://www.adobe.com/2006/mxml> > > <http://www.adobe.com/2006/mxml <http://www.adobe.com/2006/mxml> > " > > layout="absolute" > > viewSourceURL="srcview/index.html" creationComplete="init()"> > > <mx:Script> > > <![CDATA[ > > private function init():void > > { > > pnl.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); > > pnl.addEventListener(MouseEvent.MOUSE_UP, onLeave); > > } > > > > private function onMouseDown(event:MouseEvent):void > > { > > pnl.startDrag(false, new Rectangle(0, 0, 100, 100)); > > systemManager.stage.addEventListener(Event.MOUSE_LEAVE, onLeave); > > } > > > > private function onLeave(event:Event):void > > { > > pnl.stopDrag(); > > systemManager.stage.removeEventListener(Event.MOUSE_LEAVE, onLeave); > > } > > ]]> > > </mx:Script> > > <mx:Panel id="pnl" width="400" height="300" title="Panel One" /> > > </mx:Application> > > >

