Aw, c'mon it should look like:
 
<mx:ComboBox>
<mx:Script>
<![CDATA[
    override protected function updateDisplayList(w:Number,
h:Number):void
    {
        super.updateDisplayList(w,h);
        textInput.y = ???
    }
]]>
</mx:Script>
</mx:ComboBox>

________________________________

From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of williamkusumo
Sent: Wednesday, September 26, 2007 3:02 PM
To: [email protected]
Subject: [flexcoders] Re: Trouble skinning ComboBox that is shorter than
default one...



Hmm, that means I have to extend ComboBox, right? Hmm...that sucks, I
wish there's an easier way.

Thanks!

--- In [email protected] <mailto:flexcoders%40yahoogroups.com>
, "Alex Harui" <[EMAIL PROTECTED]> wrote:
>
> Sure, set its position in updateDisplayList
> 
> ________________________________
> 
> From: [email protected] <mailto:flexcoders%40yahoogroups.com>
[mailto:[email protected] <mailto:flexcoders%40yahoogroups.com>
] On
> Behalf Of williamkusumo
> Sent: Wednesday, September 26, 2007 11:54 AM
> To: [email protected] <mailto:flexcoders%40yahoogroups.com> 
> Subject: [flexcoders] Re: Trouble skinning ComboBox that is shorter
than
> default one...
> 
> 
> 
> Is there a way, maybe, to adjust the postiion of TextInput inside the
> ComboBox, but not the height of it?
> 
> Thanks!
> 
> --- In [email protected]
<mailto:flexcoders%40yahoogroups.com>
<mailto:flexcoders%40yahoogroups.com>
> , "williamkusumo" <williamkusumo@>
> wrote:
> >
> > Calling all skinners!
> > 
> > I am skinning a ComboBox using some vector images in Flash and the
> > ComboBox is shorter in height than the default ComboBox. I notice
that
> > I have to explicitly set the height of the skinned ComboBox,
otherwise
> > it'll stretch the skin to its default height.
> > 
> > SO, that's fine...annoying that's all. The problem is, after I set
the
> > height, the text on the ComboBox becomes cut-off. Any idea how I
might
> > resolve this issue?
> > 
> > Thanks! Appreciate the help!
> >
>



 

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