Here's an easier way to explain the problem I posted about earler.
If I create some BitmapAssets manually rathern than using embed:
var b1:BitmapAsset=new BitmapAsset(someBitmapData1);
var b2:BitmapAsset=new BitmapAsset(someBitmapData2);
var b3:BitmapAsset=new BitmapAsset(someBitmapData3);
How do I then pass them to something like a TileList, which expects an icon
property of type Class:
var rowData:Object={label:"Some Label",icon:WhatGoesHere};
Where WhatGoesHere can't be BitmapAsset (that just produces an empty
bitmap). Nor can it be b1, because that's not of type Class.
The goal here is to achieve this without creating a new ItemRenderer.
Thanks in advance,
Ian