I thought that some player types didn't support fullscreen, although I
think you can still turn it off some other way too.

 

________________________________

From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of John
Sent: Sunday, October 21, 2007 11:07 PM
To: [email protected]
Subject: [flexcoders] Re: Detect fullscreen availability without
engaging fullscreen?

 

Well, I generally develop in standalone, but the whole point of
writing games in Flash is the portability, so I'd want a way to check
that wasn't tied to a specific version of the flash player.

> What is Capabilites.playerType?
> 
> 
> 
> ________________________________
> 
> From: [email protected] <mailto:flexcoders%40yahoogroups.com>
[mailto:[email protected] <mailto:flexcoders%40yahoogroups.com>
] On
> Behalf Of John
> Sent: Sunday, October 21, 2007 1:07 AM
> To: [email protected] <mailto:flexcoders%40yahoogroups.com> 
> Subject: [flexcoders] Detect fullscreen availability without engaging
> fullscreen?
> 
> 
> 
> So, I'd like to remove the fullscreen button from my game if the movie
> has been embedded such that fullscreen is unavailable. I expected to
> find hasFullscreen() or something in flash.system.Capabilities, but
> there's nothing I can find. 
> 
> Right now, I'm iterating Application.application.parameters, but that
> seems kind of ridiculously fragile. Is there really no formal method
> to determine whether fullscreen is available?
>

 

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