I thought that some player types didn't support fullscreen, although I think you can still turn it off some other way too.
________________________________ From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of John Sent: Sunday, October 21, 2007 11:07 PM To: [email protected] Subject: [flexcoders] Re: Detect fullscreen availability without engaging fullscreen? Well, I generally develop in standalone, but the whole point of writing games in Flash is the portability, so I'd want a way to check that wasn't tied to a specific version of the flash player. > What is Capabilites.playerType? > > > > ________________________________ > > From: [email protected] <mailto:flexcoders%40yahoogroups.com> [mailto:[email protected] <mailto:flexcoders%40yahoogroups.com> ] On > Behalf Of John > Sent: Sunday, October 21, 2007 1:07 AM > To: [email protected] <mailto:flexcoders%40yahoogroups.com> > Subject: [flexcoders] Detect fullscreen availability without engaging > fullscreen? > > > > So, I'd like to remove the fullscreen button from my game if the movie > has been embedded such that fullscreen is unavailable. I expected to > find hasFullscreen() or something in flash.system.Capabilities, but > there's nothing I can find. > > Right now, I'm iterating Application.application.parameters, but that > seems kind of ridiculously fragile. Is there really no formal method > to determine whether fullscreen is available? >

