On Nov 2, 2007, at 12:30 PM, Greg Giacovelli wrote:

So what it seems is going on is that it renders the image, clips it, and then displays the visible region and applies a mask over the rest. However the render fails so the rest of the steps are just wasted cycles. I have a fix to just chop the image in half prior to loading it. But since I am not the only one with this problem, I was wondering if there are known strategies I don't know of to get around this "feature".


Create a rectangle and move that using any of your available tween libraries. Use the rectangle to copy pixels from the virtual 'region' that the rectangle represents on the original image into a new Bitmap that represents the visible area.

cheers,

jon

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