Alex, It might worth another mentioning to the player team that print job should survive asynchronous rendering from the print template. In most environments you can do setTimeout to validate that all items are loaded/rendered. Current print job automatically closes upon the script completion. Without printJob being able to run in multiple cycles you are guaranteed to have problem with all asynchronous Loaders, any UIComponent that exibits asynchronous creation/rendering, effects/transitions or large documents (AKA long running scripts). With the current implementation and complex documents we had to build PDF bridge as device printing in player is not robust enough for business apps. Other thing to consider - for AIR to support mashups - something like old print template with unified device will be needed. It might make sense to create some trusted extensions a la www.htmlprinting.com to the player's printer.
Sincerely, Anatole On 11/7/07, handitan <[EMAIL PROTECTED]> wrote: > > Hi Muzak, > > Thank you for the suggestion. > Hmmm..how do you transform it to a BitmapData? So far I haven't > gotten any success out of it. > > --- In flexcoders@yahoogroups.com <flexcoders%40yahoogroups.com>, "Muzak" > <[EMAIL PROTECTED]> wrote: > > > > Display the images as bitmapdata in the itemrenderer. > > So rather than passing the image url to the itemrenderer, load the > image upfront, transform into bitmapdata and pass that on to the > > itemrenderer. > > > > Haven't tried it, but think it should work. > > > > regards, > > Muzak > > > > ----- Original Message ----- > > From: "handitan" <[EMAIL PROTECTED]> > > To: <flexcoders@yahoogroups.com <flexcoders%40yahoogroups.com>> > > Sent: Monday, November 05, 2007 12:16 AM > > Subject: [flexcoders] Re: Flex 2.0.1: itemRenderer won't get > printed using PrintDataGrid > > > > > > I try to use SuperImage but I couldn't get it to work as an > > itemRenderer. > > > > If there's any other way besides using SuperImage, I am all ears. > > > > >