> Well, in my case, we are making games for kids, from age 7-11, and all > games run in full screen. We dont want the kids to press escape and get > MINIMAZED windows, we want to game to exit completly on ESC, or block > ESC and expose an exit button in game just like all other games do. The > main point here is to make Flash tehnoloty transparent.
If you're making a web game, what you're wanting simply isn't possible with Flash. If you're making a standalone executable (using Flash as the engine), then you can get the result you're wanting with a package like those provided my MultiDMedia and other commercial "projectors." > The directX world wanted ALT+TAB blocked just to block users to get to > windows while the game is running so it cant be easely cracked, or in > MMORPG world, so that to pockets cant be sniffed easely. Actually, that's not at all the reasons why ALT+TAB was "blocked" by DirectX games. Handling the lost of focus used to be a pain under DirectX and many developers simply chose to prevent it rather than properly handle it. The latest versions of DirectX can optionally handle all focus issues for the application transparently (at the expense of memory usage), and under the latest MS OS's and DirectX I don't think you can actually block ALT+TAB from working (I may be wrong, though). Troy.

