What is you want to know? BTW, take a look at the UIComponentDescriptor class. Are you planning to link into your SWF all possible components that your app might want to instantiate? Or are you going to put them into modules and load them as needed? - Gordon
________________________________ From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of kevininnewyork Sent: Monday, November 12, 2007 7:50 AM To: [email protected] Subject: [flexcoders] Casting Objects at Runtime (possible evolution of eval()?) Hello everyone, Kevin here from San Francisco building an application that is populated at runtime (i.e., no MXML) and whose Classes are not known at authoring time. Here is what I am trying to do: var VM:ViewManager=new ViewManager(); VM.addDisplayObject( "myCanv", new Canvas(), {x:70, y:70, width:200, height:50}) VM.addDisplayObject( "myLabel", new Label(), {x:70, y:70, width:200, height:50}) In my ViewManager, which I am extending from Sprite, but could be as primitive as an EventDispatcher for my uses with it, I'm trying to abstract whatever Components may be rendered at runtime. Thanks for any pointers, Oiled up in San Francisco

