this works for me and i can manipulate it

<?xml version="1.0" encoding="utf-8"?>

     creationComplete="initApp()">
    <mx:Script>
        <![CDATA[
            import mx.controls.TextInput;
            private function initApp():void{
                var ipt:TextInput = new TextInput();
                ipt.name = "test_input";
                ipt.id="test_input";
                ipt.addEventListener(Event.ADDED_TO_STAGE,traceInput);
                this.addChild(ipt);
            }
            private function traceInput(event:Event):void{
                var test:TextInput = this.getChildByName('test_input') as 
TextInput;
                test.text="Flex";
            }
                
        ]]>
        
    </mx:Script>
</mx:Application>

----- Original Message ----
From: Rafael Faria <[EMAIL PROTECTED]>
To: flexcoders@yahoogroups.com
Sent: Wednesday, November 21, 2007 9:59:41 PM
Subject: [flexcoders] Re: Flex Hierarchy










  


    
            Peter,



this is just to ilustrate... just did it here in the textarea... didnt

even compiled.



if you want a real example...



<?xml version="1.0" encoding="utf- 8"?>

<mx:Application xmlns:mx="http://www.adobe. com/2006/ mxml"

layout="absolute" creationComplete= "init()">

        <mx:Script>

                <![CDATA[

                        import mx.controls. TextInput;

                        

                        function init():void

                        {

                                var ipt:TextInput = new TextInput();

                                ipt.name = "test_input" ;

                                ipt.id = "test_input" ;

                                ipt.addEventListene r(Event.ADDED_ TO_STAGE, 
traceInput) ;

                                addChild(ipt) ;

                                

                                

                                

                        }

                        

                        function traceInput(evt: Event):void

                        {

                                trace(this[' test_input' ]);

                        }

                ]]>

        </mx:Script>

</mx:Application>



tell me why this['test_input' ] doesnt work.... and HOW i'm suppose to

make it work....



how i'm suppose to make reference to an object that i'm creating

dynamically and adding to the stage... how do i access the staging.



I hope it's clear now.



thanks

raf



--- In [EMAIL PROTECTED] ups.com, "Peter Hall" <[EMAIL PROTECTED] ..> wrote:

>

> I'm surprised that even compiles...

> 

> Peter

> 

> 

> On Nov 22, 2007 12:59 AM, Alex Harui <[EMAIL PROTECTED]> wrote:

> >

> >

> >

> >

> >

> >

> >

> >

> >

> > I would avoid name collisions between functions and ids.

> >

> >

> >

> >  ____________ _________ _________ __

> >

> >

> > From: [EMAIL PROTECTED] ups.com

[mailto:[EMAIL PROTECTED] ups.com] On

> > Behalf Of Rafael Faria

> >  Sent: Wednesday, November 21, 2007 4:57 PM

> >  To: [EMAIL PROTECTED] ups.com

> >  Subject: [flexcoders] Flex Hierarchy

> >

> >

> >

> >

> >

> >

> >

> >

> > When i understand it my life will be so much easier...

> >

> >  Look the code above...

> >

> >  see that on the function "test2" it doesnt return the proper object?

> >

> >  I know that exist some kind of hierarchy... . but what i couldnt

get it

> >  is how i get the object that is on the global scope.

> >

> >  i tried this.parent, this.parentDocument , this.parentApplicat ion....

> >  all of them and none of them seem to be working...

> >

> >  someone can help me?!!?!

> >

> >  thanks

> >

> >  <?xml version="1.0" encoding="utf- 8"?>

> >  <mx:Application xmlns:mx="http://www.adobe. com/2006/ mxml"

> >  creationComplete= "init()">

> >  <mx:Button id="test" label="Test" />

> >  <mx:Canvas id="test2" label="testing" />

> >  </mx:Application>

> >

> >  <mx:Script>

> >  <![CDATA[

> >  function init()

> >  {

> >  test();

> >  test2();

> >

> >  function test2()

> >  {

> >  trace(this[' test2']);

> >  }

> >  }

> >

> >  function test()

> >  {

> >  trace(this[' test2']) // return The object i want

> >  }

> >

> >  ]]>

> >  </mx:Script>

> >

> >

>





    
  

    
    




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