Thanks for the responses so far. I need to clarify what I'm asking I
think. 

I realized after I wrote my post that since I had extended mx:object
with MXML that I wouldn't be able to dispatch events from it. That
really wasn't my issue though. Let's back up and say that I had
extended EventDispatcher, or for that matter, something that _could_
be a display object but isn't in the display list, like mx:Canvas.

What I'm really wondering is who can hear events dispatched from
instances that aren't in the display list (have been instantiated but
not addChild'd). Can any object at all? Can I direct who can hear
them? My impression is that if an instance is not in a display list
then it is effectively deaf and mute as far as events are concerned.
This seems wrong, but I don't know how else it should work.

--- In flexcoders@yahoogroups.com, Jehanzeb Musani <[EMAIL PROTECTED]>
wrote:
>
> You can adopt the following two options to achieve
> your requirements.
> 
> 1. Your MXML Object should Implement the
> IEventDispatcher interface and internally it creates
> an instance of EventDispathcer class and delegates
> calls to that instance.
> 
> 2. If you dont want to use built-in event dispatcher
> and you want to define your own function definition,
> then you can defines an interface and all the
> listeners should implement that interface. Moreover,
> you should methods in your MXML Object to register and
> unregister those listeners and call the specific
> method of that interface on some condition.
> 
> Gordon, I want to ask you a few questions regarding
> event dispatching mechanism of default
> EventDispatcher.
> 
> 1. Does EventDispatcher calls the listeners
> synchronously or asynchronously?
> 
> 2. Does the EventDispatcher make copies of the event
> object provided to EventDispatcher's dispatchEvent
> function when calling the listeners? Let say, I define
> 2 listeners for specific event type. The first
> listener modify some properties of the event object.
> Do the second listener get the modified one or the
> copy of the original one?
> 
> --- Gordon Smith <[EMAIL PROTECTED]> wrote:
> 
> > Or your Object subclass could create an
> > EventDispatcher instance which
> > can dispatch events on its behalf:
> >  
> > var eventDispatcher:EventDispatcher = new
> > EventDispatcher(this);
> > eventDispatcher.dispatchEvent(event);
> >  
> > Gordon Smith
> > Adobe Flex SDK Team
> > 
> > ________________________________
> > 
> > From: flexcoders@yahoogroups.com
> > [mailto:[EMAIL PROTECTED] On
> > Behalf Of Alex Harui
> > Sent: Wednesday, November 28, 2007 1:26 PM
> > To: flexcoders@yahoogroups.com
> > Subject: RE: [flexcoders] Events and Non-Display
> > Objects
> > 
> > 
> > 
> > You can try extending EventDispatcher and dispatch
> > events
> > 
> > ________________________________
> > 
> > From: flexcoders@yahoogroups.com
> > [mailto:[EMAIL PROTECTED] On
> > Behalf Of bithroop
> > Sent: Wednesday, November 28, 2007 10:18 AM
> > To: flexcoders@yahoogroups.com
> > Subject: [flexcoders] Events and Non-Display Objects
> > 
> > 
> > 
> > General question here...
> > 
> > I understand Event flow with objects in the display
> > list. They flow
> > either up (bubbling) or down (capture) between
> > parent and child. Maybe
> > an oversimplification but my question really is
> > about how to handle
> > events with objects that are not in the display
> > list. How do you pass
> > events from them? Like for instance, I've got this
> > situation here...
> > 
> > I have an MXML that is just an <mx:Object>. It's
> > MXML because I'm
> > defining some remoteObjects in it and that's just
> > way more fun to do
> > in MXML than in AS. So anyway, regardless, the
> > methods inside are
> > static and I don't want to draw the thing. It just
> > needs to hang out
> > and be available so I can make these remoting calls.
> > 
> > So there's the rub. How can this MXML talk back to
> > where it was called
> > from? Can I use events for this or do I need to send
> > a callback
> > function?
> > 
> > Any wisdom here would be awesome... this has been
> > befuddling me for a
> > while.
> > 
> > -b
> > 
> > 
> > 
> >  
> > 
> 
> 
> 
>      
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