> I don't see why the Flex team couldn't build a minimal set of defaults
> into the Application class that would allow it to be used outside of
MXML.
 
We could make this work (although we won't have time before Flex 3
ships). Please file an enhancement request at http://bugs.adobe.com/flex
if you feel it is important for a future release.
 
But I'm always interested in why some people avoid MXML. What's your
reason?
 
- Gordon

________________________________

From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of Dave Glasser
Sent: Sunday, December 02, 2007 12:47 PM
To: [email protected]
Subject: RE: [flexcoders] Application without MXML: Is it possible?



I was already aware of that, but forgoing the use of UIComponents is not
really an option for me.
 
I don't see why the Flex team couldn't build a minimal set of defaults
into the Application class that would allow it to be used outside of
MXML. But absent that, I think the API docs should clearly indicate that
the only practical way to instantiate and use the class is through MXML.

Alex Harui <[EMAIL PROTECTED]> wrote:

        Not all applications have to have mx:Application at the top
level.  You can start with Sprite if you want.  That's what happens when
you create an ActionScript project in Flex Builder.  But then you can't
u! se most of the mx: components.
        
        
________________________________

        From: [email protected]
[mailto:[EMAIL PROTECTED] On Behalf Of Dave Glasser
        Sent: Saturday, December 01, 2007 2:06 PM
        To: [email protected]
        Subject: Re: [flexcoders] Application without MXML: Is it
possible?
        
        I looked at the generated actionscript and it does look like
there's a lot going on, and it's not worth trying to make it work
without MXML. Maybe I'll log a bug report requesting that they say in
the API doc that the Application class can only (as a practical !
matter) be used via the <mx:Application> MXML tag.
        
        hank williams <[EMAIL PROTECTED]> wrote: 

                > Is what I'm trying to do impossible, at least without
adding some amount of setup code that is normally generated by the MXML
preprocessor and isn't documented anywhere? __
                
                As I understand it, this is exactly correct. If you
compile an MXML
                with the option on that generates actionscript (I forget
how you do
                this) you will see a lot of generated code even in an
MXML hello
                world.
                
                Regards,
                Han

        
        


 

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