I'm having trouble with SeriesInterpolate and the effectEnd event. This seems to continually dispatch so my callback function is continually being called. I know that this effect should only dispatch an event for each target. Has anyone else ran into this before?
--- In flexcoders@yahoogroups.com, "g_odds" <[EMAIL PROTECTED]> wrote: > > Oops, drop the playCount++ line. > > > --- In flexcoders@yahoogroups.com, "g_odds" <g_odds@> wrote: > > > > Righto. So it would appear that the reason for this is that the > > play() function of the SeriesInterpolateInstance, SeriesSlideInstance > > and SeriesZoomInstance classes are missing the call to super.play() > > which would result in the effectStart event being dispatched. > > > > If you need this event dispatched then you have to extend the factory > > and instance class along the lines of this: > > > > package > > { > > import mx.charts.effects.SeriesInterpolate; > > > > public class TSFSeriesInterpolate extends SeriesInterpolate > > { > > > > public function TSFSeriesInterpolate(target:Object = null) > > { > > super(target); > > instanceClass = TSFSeriesInterpolateInstance; > > } > > > > } > > > > } > > > > import mx.charts.effects.effectClasses.SeriesInterpolateInstance; > > import mx.events.EffectEvent; > > > > class TSFSeriesInterpolateInstance extends SeriesInterpolateInstance > > { > > public function TSFSeriesInterpolateInstance(target:Object) > > { > > super(target); > > } > > > > override public function play():void > > { > > // The next six lines are what occurs in the EffectInstance's > > // play() function, so because the hierarchy of play() functions > > // is broken we must do these ourselves. > > playCount++; > > dispatchEvent(new EffectEvent(EffectEvent.EFFECT_START, > > false,false,this)); > > if (target) > > target.dispatchEvent(new EffectEvent(EffectEvent.EFFECT_START, > > false, false, this)); > > > > super.play(); > > } > > } > > > > > > Cheers, > > > > Graham > > > > > > --- In flexcoders@yahoogroups.com, "g_odds" <g_odds@> wrote: > > > > > > It would appear that from SeriesEffect downwards in the object > > > hierarchy, none dispatch an effectStart event when played. I have > > > checked this by using exactly the same code except for changing the > > > effect type and only series effects appear to exhibit this behaviour. > > > > > > I'm sifting through the source to find out why but so far I haven't > > > spotted anything. > > > > > > Thanks in advance for any help. > > > > > > Graham > > > > > >