Hi Alex, thanks for taking the time to reply. I'm using Flex 2 and 
image1 is the id for an <mx:image> object. I'll test the minimizing 
the browser to see if that helps. Looks like I'll have to move on and 
hope the problem gets fixed in later releases. 

Dave 

--- In [email protected], "Alex Harui" <[EMAIL PROTECTED]> wrote:
>
> What is image1?  What version of Flex?  This is a known issue that 
is
> still under investigation but is better in Flex 3.  Does the process
> memory shrink if you minimize the browser?
> 
>  
> 
> ________________________________
> 
> From: [email protected] 
[mailto:[EMAIL PROTECTED] On
> Behalf Of doepositive
> Sent: Thursday, December 13, 2007 7:20 AM
> To: [email protected]
> Subject: [flexcoders] Browser size keeps growing when I load and 
image
> 
>  
> 
> I fooling around with flex to learn more and I ran into a problem. 
> I'm trying to schedule a refresh of an image every 30 sec (or so), 
I 
> I leave the browser open the IEXPLORER size grows with every load. 
I 
> tried cachePolicy="off" 
> 
> Here is an example of what I'm doing
> 
> import flash.display.Sprite;
> import flash.events.Event;
> import flash.events.TimerEvent;
> import flash.utils.Timer;
> 
> private function refreshCharts():void {
> image1.cachePolicy="off"
> image1.load("http:\/\/www.someSite.com/someImgage.gif");
> } 
> private function ShortTimer():void 
> {
> 
> // creates a new five-second Timer
> var minuteTimer:Timer = new Timer(1000, 150);
> 
> // designates listeners for the interval event and the 
> completion event
> minuteTimer.addEventListener(TimerEvent.TIMER, onTick);
> minuteTimer.addEventListener(TimerEvent.TIMER_COMPLETE, 
> onTimerComplete);
> 
> // starts the timer ticking
> minuteTimer.start();
> }
> 
> private function onTick(evt:TimerEvent):void 
> {
> if(evt.target.currentCount == 150){
> 
> ShortTimer();
> }
> }
> public function onTimerComplete(evt:TimerEvent):void
> {
> refreshCharts();//
> ShortTimer();
> 
> }
>


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