On Dec 14, 2007, at 10:58 AM, dopenhagen wrote:
Hello Jon,
Thanks for your reply.
I had also found the Alessandro posting and found it to be quite
valuable. However, despite his codesnippet, I am still having trouble
skinning the control-handles of the TransformTool-Control.
You have a few ways to do it. Either you embed the graphic asset into
the control class itself (say, TransformToolScaleControl), or you set
the skin at runtime. Check out the setSkin method of the
TransformTool class:
public function setSkin(controlName:String,
skin:DisplayObject):void {
var control:TransformToolInternalControl = getControlByName
(controlName);
if (control) {
control.skin = skin;
}
}
The controls extend TransformToolInternalControl - that's another
place you can look. TransformToolInternalControl has a public set
skin property - pass it a display object.
For sake of argument....
[Embed(source="/assets/newScaleControlImage.png")]
public var img:Class;
public var scaleCtrl:BitmapAsset
scaleCtrl = BitmapAsset( new img() );
transformToolInstance.setSkin( "scaleTopLeftControl", scaleCtrl);
transformToolInstance.setSkin( "scaleTopControl", scaleCtrl);
transformToolInstance.setSkin( "scaleTopRightControl", scaleCtrl);
transformToolInstance.setSkin( "scaleRightControl", scaleCtrl);
transformToolInstance.setSkin( "scaleBottomRightControl", scaleCtrl);
transformToolInstance.setSkin( "scaleBottomControl", scaleCtrl);
transformToolInstance.setSkin( "scaleBottomLeftControl", scaleCtrl);
transformToolInstance.setSkin( "scaleLeftControl", scaleCtrl);
Now, no guarantees this code will function right. I just typed it up
right here quickly without testing anything.
good luck.
- jon