not really. it is much simple. 

      var appUrl:URLRequest = new URLRequest();
      appUrl.url = "http://blah.com/blah/blahblah";;
      appUrl.method = URLRequestMethod.POST;
      
      var variables:URLVariables = new URLVariables();
      variables.data = data;// file data
      variables.fName = name;// file name
      variables.fType = type;// file type  ex: text/csv
      appUrl.data = variables;
      
      flash.net.navigateToURL(appUrl, "_top");

you will send the data to the server and let the browser handle the
data that is returned. you do not have to wait for the data to
download or anything else. your job is done right here.
SharedObjects are not an ideal solution for this case.

- venkat
http://www.venkatj.com

--- In [email protected], "Rick Schmitty" <[EMAIL PROTECTED]> wrote:
>
> but that would involve sending the binary data to the server, waiting
> for the result, then using flash to initiate the download from the
> server, right?
> 
> 
> 
> On Dec 21, 2007 1:23 PM, rueter007 <[EMAIL PROTECTED]> wrote:
> >
> >
> >
> >
> >
> >
> > you can save binary data from a web application with the help of a
server.
> >
> >
> >
> >  --- In [email protected], "Rick Schmitty" <flexcode@> wrote:
> >  >
> >  > Is it possible to have flex save anything in its memory (bitmaps,
> >  > sound streams, video streams) to the desktop (or prompt user to
save
> >  > somewhere) or is saving of binary data only in apollo?
> >  >
> >
> >
>


Reply via email to