I get the sense this is very easy, but I haven't been able to make it work yet.

When I click a button, a ball is sent out on the screen and starts moving 
randomly.  I want to 
press a button and have every ball on stage do something, like all get twice as 
large, or all 
turn white or something.

I assume I'm going to capture a MouseEvent.CLICK on the stage, which then 
targets all the 
balls I've dynamically created, and then each ball can respond accordingly.  
But I'm stuck. Any 
thoughts?

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