I finally figured it out - I wasn't planning on spending my night on this....but it was just way too aggravating to leave alone. Apparently when I copy and paste those same shapes from Illustrator CS3 to Flash CS3, I can export my SWF asset library and it works fine. Something about Illustrator CS3's SWF export is being wacky - I actually have another rendering bug at another part of my project, and I suspect this is the reason. Hopefully when I ditch my sample app and do this to my real app tomorrow I'll see the same results. thanks! hope this helps others too ben
ben gomez farrell wrote: > > Hello, I wrote you folks before with something I can't figure out, but I > didn't have any examples to show. > I finally broke out my example into a real easy MXML application, and it > still bugs out (Flex 3 Beta 3). > > The bug seems to be applying a 9-Slice Scaled SWF resource as a > backgroundImage on a container. One vector shape works, but as you can > see I have a blue box and a green box, and I get a render error as you > scroll through. Notice how the green is kinda "pulled up" into the > container as you scroll. > > http://www.yellow5labs.com/lab/RenderBugTest.swf > <http://www.yellow5labs.com/lab/RenderBugTest.swf> > > These are just simple Illustrator CS3 shape primitives that are made > into a symbol and exported with 9 Slice Scaling. I can't imagine that > I'm doing something outside of REALLY normal usage patterns with this - > so I HAVE to be doing something wrong, right? > > Here's my source - http://www.yellow5labs.com/lab/renderbugtest.zip > <http://www.yellow5labs.com/lab/renderbugtest.zip> - > it's an MXML application and a SWF resource. > > Can anybody tell me if and what I'm doing wrong? > thanks! > ben > >