Thanks for the reply. Kind of suprising that this hasn't already been coded. Maybe it's just a matter of finding it. Wish there was a really popular central repository for Flex components.
Just FYI, the problem wasn't particularly screen resolutions so much as resizing the application's main window. On Jan 21, 2008 6:12 PM, jmfillman <[EMAIL PROTECTED]> wrote: > I would think the easiest way to address this is to create states for > various screen resolution ranges, while keeping the rest of the > application the same. Set the state based on the resize event calling > a function from the application tag. > > Otherwise, you'll have to create an algorithm (see rough example > below) that re-sizes the container with the buttons, and places each > button, depending on the screen size. There aren't any standard > containers that wrap controls within a container. You might search > for a custom container. > > <?xml version="1.0" encoding="utf-8"?> > <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" > creationComplete="initButtons()" resize="toolbarSize()" > layout="absolute"> > <mx:Script> > <![CDATA[ > import mx.controls.Button; > > [Bindable] public var toolbarHeight:Number; > [Bindable] public var myTAWidth:Number; > public var myButton1:Button = new Button; > public var myButton2:Button = new Button; > > private function toolbarSize():void{ > var toolbarWidth:Number = 1000; > if (this.width > 1000){ > toolbarHeight = 50 > trace (toolbarHeight); > trace (this.height); > > } > else if (this.width <= 1000){ > toolbarHeight = (100); > trace (toolbarHeight); > trace (this.height); > } > myTAWidth = this.width; > if (myTAWidth < 800){ > myButton2.y = ((myButton1.y + > myButton1.height) + 5); > myButton2.x = 0; > } > if (myTAWidth >= 800){ > myButton2.y = 0; > myButton2.x = ((myButton1.x + > myButton1.width) + 5); > } > } > > private function initButtons():void{ > myButton1.label = 'Test Button 1' > myButton1.width = 200; > myButton1.height = 25; > myTA.addChild(myButton1); > myButton2.label = 'Test Button 2' > myButton2.width = 200; > myButton2.height = 25; > myButton2.y = 0; > myButton2.x = ((myButton1.x + > myButton1.width) + 5); > myTA.addChild(myButton2); > toolbarSize(); > } > ]]> > </mx:Script> > <mx:HBox height="{toolbarHeight}" width="{myTAWidth}" > id="myHBox" bottom="0" borderColor="#FF0101"> > <mx:TextArea width="100%" height="100%" id="myTA"/> > </mx:HBox> > </mx:WindowedApplication> > > --- In [email protected] <flexcoders%40yahoogroups.com>, "Pan > Troglodytes" > > <[EMAIL PROTECTED]> wrote: > > > > Using Flex 2, I'm having a bit of a problem figuring out how a > toolbar > > should be coded. I want a strip that runs along the bottom of the > app. It > > has a number of differently sized buttons on it, some regular > buttons with > > just an icon, some icons and text, some popup buttons, etc. When > the app is > > resized to not be wide enough to show all the buttons, I need the > toolbar to > > resize itself to be taller (consuming space from the rest of the > app) so > > none of the buttons are clipped and instead show up on subsequent > rows of > > the toolbar. > > > > I've looked into Grid and Tile and all of these seem to be based on > having > > cells that are all the same width. Unfortunately, that's not what > I'm > > looking for. Any pointers? > > > > -- > > Jason > > > > > -- Jason

