Hi all,

has anyone made any progress on this?

regards,
Christophe

2008/1/6, aduston1976 <[EMAIL PROTECTED]>:
>
>   Hi, Sorry for being out of the conversation for a few days.
>
> I ran into a problem while trying to do this using hxasm. If I write
> out the bytecode for a class definition to a ByteArray, and the class
> inherits from a custom class that is part of my swf rather than a
> standard class like Object, then Loader#loadBytes will throw an
> exception indicating that the class couldn't be found. I couldn't
> overcome this behavior no matter what LoaderContext I passed to the
> loadBytes method. I don't know enough about linking in AS3 to explain
> what is going on behind the scenes here, though I'm sure that some
> Adobe employees would expect this behavior and could explain the
> reason for it very easily To make the behavior more concrete, I would
> be happy to share my code with you folks.
>
> Drew, I will message you offline. I am very happy to see that other
> people are interested in working on this problem also. The Metal
> Hurlant blog post looks potentially promising.
>
> Adam
>
> --- In [email protected] <flexcoders%40yahoogroups.com>, Drew
> Bourne <[EMAIL PROTECTED]> wrote:
> >
> > Hi Christophe,
> >
> > Ohh neatness! Thanks for the heads up, I had no idea Haxe had that
> > feature.
> >
> > I'm going to spend some time on this tonight & tomorrow.
> >
> > cheers,
> > Drew
> >
> >
> > On 03/01/2008, at 9:53 PM, Christophe Herreman wrote:
> >
> > > Hi Drew,
> > >
> > > just FYI: Adam and I talked about this some days ago. I pointed him
> > > to the fact that you could easily convert the Haxe code to AS3
> > > using a flag for the Haxe compiler. In case you are interested, I
> > > have uploaded the hxasm code and the as3 version here:http://
> > > www.herrodius.com/upload/hxasm.zip
> > >
> > > @Adam: Did you make some more progress?
> > >
> > > regards,
> > > Christophe
> > >
> > >
> > >
> > > 2008/1/2, Drew Bourne < [EMAIL PROTECTED]>:
>
> > > As the author of that mock framework Adam linked to I thought I
> > > should chip in with my thoughts on the issues that have been raised.
> > >
> > > Regarding having to hand code the implementation of the class you
> > > want to mock I have found that with a couple of snippet templates for
> > > TextMate I can write them quite quickly.
> > >
> > > If you are going to hand-code stubs for use in testing without using
> > > a framework you are adding behaviour to a class which means you
> > > should then be testing that class too.
> > >
> > > To ease some of the pain until we can generate mock objects from
> > > interfaces I intend to bundle a bunch of support classes that provide
> > > mocks for many of the core flash class (think URLLoader,
> > > EventDispatcher, Socket, etc). Speak up if you've got suggestions for
> > > the classes you would like to see included initially.
> > >
> > > I have a couple of ideas about what we would need to be able to
> > > generate the mock classes:
> > >
> > > 1) Generate the .as for the mock from reflection information at
> > > runtime, then compile the generated .as at runtime with a self-hosted
> > > compiler (AS3 compiler in AS3) then load it via Loader.loadBytes and
> > > flash.utils.getDefinitionByName
> > >
> > > 2) Write an AS3 Parser in something like Java or Ruby that would
> > > provide access to the Abstract Syntax Tree from which we can generate
> > > the mock class, then compile the generated .as with mxmlc along with
> > > the test suite.
> > >
> > > By implementing a tool that provides the AST for an AS3 class we open
> > > up the doors for lots of fun like generating mocks, AOP, code
> > > mutation (think adding hooks for code coverage reporting, mutation
> > > testing, additional metadata directives)
> > >
> > > There is work in the Tamarin project for a self-hosted compiler
> > > however last I checked it wasn't far enough along for our purposes.
> > >
> > > The hxASM library looks interesting and could definately be an avenue
> > > worth exploring for this. Adam, I would be interested in
> > > collaborating on getting a port of hxASM to AS3 so that we can
> > > generate the necessary bytecodes to create mocks from an interface at
> > > runtime.
> > >
> > > cheers,
> > > Drew
> > >
> > >
> > >
> > >
> > > --
> > > Christophe Herreman
> > > http://www.herrodius.com
> > > http://www.pranaframework.org
> > >
> > >
> >
>
>  
>



-- 
Christophe Herreman
http://www.herrodius.com
http://www.pranaframework.org

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