Troy, your response has been the most reasonable, their preview is
instant, and if there were sending it back to server and bring it back
again so fast they would be the next bill gates.

> If you get a bitmap as a byte array you can scan through it and apply
> all sorts of traditional per-pixel manipulations. Sure, maybe not
> "real-time" in a video game sense (multiple frames per second), but
> certainly "real-time" in the web app sense (a few seconds, about like
> a network request).

In terms of applying traditional per-pixel manipulations - can you be
more specific in possibly which and how? As much as you can tell.

Alex

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