The smoothing = true works!
Thank you for your suggestion :)

I'm posting the code anyway perhaps it's useful for anyone who has the same 
problem.


package{
    import flash.display.*;
    import flash.events.*;
    import flash.net.URLRequest;
    
    public class Main extends MovieClip{
        
        private var _assetLoader: Loader;
        
        public function Main(){
            init();
        }
        
        private function init(){
            loadAsset("printable.swf");
        }
        
        private function loadAsset(src: String):void{
            _assetLoader= new Loader();
            
_assetLoader.contentLoaderInfo.addEventListener(Event.INIT,doneLoadListener);
            _assetLoader.load(new URLRequest(src) );
        }
            
        private function doneLoadListener( e:Event): void{
            var assetW:Number= _assetLoader.content.width;
            var assetH:Number= _assetLoader.content.height;
            var bitmapData:BitmapData= new BitmapData(assetW/ 2,assetH/ 
2,false,0xFF0000);
            bitmapData.draw(_assetLoader);
            var bitmapImage: Bitmap= new Bitmap(bitmapData) ;
            bitmapImage.smoothing = true;
                
            ctnMc.addChild( bitmapImage) ;
        }
    }

}

Jim Hayes <[EMAIL PROTECTED]> wrote:                               You might 
try setting smoothing = true on the bitmap?
 I can't tell you if it will help offhand, but it's worth a go!
 
 -----Original Message-----
 From: [email protected] on behalf of Yochikoh Haruomi
 Sent: Sat 02/02/2008 21:43
 To: [email protected]
 Subject: [flexcoders] BitmapData- the quality of image degrades when rotating 
bitmapImage
  
 Dear list,
 
 Is there a way to rotate a Bitmap without having
 quality degraded? ( or least degraded) 
 
 I load  an external image and crop a part of the image
 (using bitmap data)  to display in a container. From
 the design, the container needs to be rotated .
 Whether I rotate the container or add the cropped
 bitmapImage in the rotated container. The quality does
 degrade dramatically .
 Is there a solution for this? Any suggestion is
 appreciated!
 ------
 
 var _assetLoader:Loader;
 loadAsset("printable.swf");
 
 function loadAsset(src:String):void{
    _assetLoader= new Loader();
   
 _assetLoader.contentLoaderInfo.addEventListener(Event.INIT,doneLoadListener);
    _assetLoader.load(new URLRequest(src));
 }
 
 function doneLoadListener(e:Event):void{
   
   var assetW:Number=_assetLoader.content.width;
   var assetH:Number=_assetLoader.content.height;
   var bitmapData:BitmapData= new
 BitmapData(assetW/2,assetH/2,false,0xFF0000);
   var bitmapImage:Bitmap= new Bitmap(bitmapData);
   bitmapData.draw(_assetLoader);
   
   ctnMc.addChild(bitmapImage);
   ctnMc.rotation=60;
    
 }
 
 Thanks,
 Yoko
 
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