I played with SWFLoader, but I don't think it would help in my case. Thank you Troy! That's exactly what I was trying to do too! I really hope Adobe officially provide the API that you talked about. Before that, I was thinking something similar to your PHP solution, but stumbled upon the fact that I can't call php.exe/mxmlc/ant at runtime in AIR. Well, I read an article about using ExternalInterface to call a .NET program which make system call on AIR's behalf... but that sounds like an overkill for this small task.
regards, Gary Troy Gilbert wrote: > >> I saw some posts on this topic and didn't see any solution to this yet. >> >> Is there a way to use Actionscript 3.0 in Flex/AIR to generate .SWF at >> runtime? I guess I can't call the mxml/as compiler directly. > > They were probably my posts on the topic... I was looking to > accomplish the same thing. There's no official way to do this, i.e. > you can't create MovieClip objects using any AS3 API. The only route > would be to generate the SWF byte code by hand in a ByteArray then > load from that (similar to what some of the mixing audio libraries > do). It'd be awesome if Adobe officially provided API for this... > ahem! > > There's also no straightforward way to do this offline, i.e. generate > a SWF from a folder full of PNGs. You can do this manually in the > Flash IDE; and it appears as if there is some way to do this using the > MXML compiler by chaining loading frames, but I wasn't able to work > out how to do it. > > My solution ended up being this: I created a PHP script that scanned a > folder for PNGs and generated an AS class containing all of the images > as embeds. The class implemented an interface that allowed the images > to be queried, listed, etc. I then compiled that class to a SWF I'd > load at runtime. > > Nothing clever, just brute force code generation. I am kind of > disappointed that Adobe hasn't created any "toolchain" for assets to > go along with Flex, everyone seems to be rolling their own. It would > be dead simple for them (with their knowledge of SWF bytecode > internals) to create a command-line tool that transformed a directory > full of images and sounds into a SWF library. I get the vibe that > compc (the component compiler, SWC's) kinda does this, but I don't > quite understand if those SWC's can be used at runtime or if they're > like LIB files and only usable as compilation units. > > I'd love to spend a few weeks building some of these tools as I don't > think they'd be any kind of rocket science. I'd love to see a SWF > bytecode API (in AS3) that can generate assets (code would be a > bonus), and an offline toolset that can do the same. Swfmill basically > did this (for offline), but it hasn't been updated to Flash9/AS2 (last > I checked). > > Troy. > > -- View this message in context: http://www.nabble.com/Loading-Image-Sequence-into-Movie-%3E%3E-Programmatically-Dynamically-Generate-SWF-tp15261040p15304372.html Sent from the FlexCoders mailing list archive at Nabble.com.

