I am only reporting what I have heard on this subject, but the issue is
that the mx:Application tage generates a LOT of code the is necessary to
the application.  If I were trying to do this, perhaps I would crate an
empty application and compile it with the -keep-generated(?) switch,
then use the generated as code as a starting point.

 

Tracy

 

________________________________

From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of Brian
Sent: Thursday, February 14, 2008 9:48 AM
To: [email protected]
Subject: [flexcoders] how to start with a dynamic actionscript class
instead of mx:Application?

 

I've created a game with Flex, and now I'm trying to integrate
MochiAds with it. They give you a preloader to use, but most of their
documentation is actionscript-centric and oriented toward Flash
developers and the Flash IDE.

I tried using the preloader attribute of the mx:Application tag, but
they told me that the 'main class' of the application has to be a
dynamic class, which they said is impossible with MXML.

Any idea how to do this? Seems like most of the Flex docs assume
you're starting with an mx:Application tag as your entry point.

I've asked on their developer forums as well but haven't gotten many
details.

Thanks

 

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