It would be unnatural to try to use the event mechanism to propogate an event to all descendants of a tree node. Use a recursive method call to accomplish this. Gordon Smith Adobe Flex SDK Team
________________________________ From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of thirtyfivemph Sent: Thursday, February 14, 2008 8:17 AM To: flexcoders@yahoogroups.com Subject: [flexcoders] Re: Broadcasting event to all objects on display list Actually, I'm trying to avoid each DisplayObject tracing its way back to the root (which, at any given time, it may not be able to do depending on where it is in the DisplayList, on or off the stage, etc.). Here's a more succinct way to ask my question: Given that the display list is a classic tree (one parent, many children), is there any mechanism that is "natural" and efficient within Flash's existing event architecture that would allow me to dispatch an event from a parent DisplayObject and have that event propagate down the tree through children, grandchildren, etc.? Currently, I only see this as the most compact solution: Each DisplayObject listens for the ADDED and REMOVED events. When these events occur, the DisplayObject adds a listener to its parent for the desired custom event. In the listener, the DisplayObject "redispatches" the event so that any of its children who are listening can receive it, and they then do the same thing. Thus, if I ever call myDisplayObject.dispatchEvent() all of myDisplayObject's children, grandchildren, great-grandchildren, etc. will eventually receive the event, without anyone having to know anything more than their parent and children. Basically, it's propagating events like messages through a network topology: each node figures out how to broadcast to the next node, no one node has to know about all of the other nodes, just its immediate neighbors. If my solution above sounds like the best route, and it sounds reasonably efficient (my real concern), I'll probably just create a new base class for all my objects that implements this. Troy.