In my Sprite object, how come I can't do:

for each( var child:Sprite in this.children ) {
  // do something
}

I can do a simple for loop, but this can not be run in parallel on a
multicore chip. Whereas the above code could (100 children, 100 cores
on my chip = each core runs the code)

Thanks for any insights,

monk.e.boy

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