If you're using Flash CS3 and publish for player 9, then you can simply use SWFLoader to load the SWF and then make instances of the classes. You should use a LoaderContext(false, ApplicationDomain.currentDomain) to get the classes into the top-level application domain
________________________________ From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Alan Shaw Sent: Tuesday, February 26, 2008 5:17 PM To: [email protected] Subject: [flexcoders] Run-time loading of library symbols as custom class instances: How? I'm working on a pure AS3 project in FlexBuilder 3. All graphical assets are provided as symbols (with no AS code) in a library swf, exported as this example: symbol Name: cloud01, Class: cloud01, Base class: flash.display.MovieClip. The corresponding class looks like this: package com.my.package { [Embed(source="/path/to/library.swf", symbol="cloud01")] public class Cloud01 extends Cloud { public function Cloud01() { super(); } } } Most of these ultimately derive from a custom Animation class whose API allows various manipulations of the playhead. Since the assets are all embedded, trying out new versions of the animations requires recompilation. It is desirable to get around that requirement so the animators themselves, not programmers, can make a new library swf using the Flash IDE and see the effects. I haven't found anything that works yet, although there have been hints in the big fat Moock book (p.795) and in Grant Skinner's blog that it is possible to load these assets at run time and have them come in as instances of the desired types. Any help? Thanks, -A

