Hi Alex,

We are using ModuleLoader so the GC thing shouldn't be an issue. (I
tried it with ModuleManager this morning to no avail either.)

The animation is just a placeholder at this point so its just a 10
frame tween created in Flash CS3 with a stop() at the beginning and
end. When it finishes loading we tell it to play(). The speedup is
only present when I add the demon button with addChild() instead of
rawChildren.addChild() so I don't think it is related to any
intentional framerate increases.

I did what you suggested and checked that the module exists, has the
correct parent, correct x, y, width and height and all of those
properties return the expected values. Not sure what you mean about
checking invalidation flags though.

More weirdness in today's testing: Our basic setup is that we have a
few ModuleLoaders that are on stage and sized but have visibility set
to false and we don't give them a url value until we want them to
load. When they've finished loading we turn them visible. If I set
visible to true and set url to the specified module swf the
application never gets out of frame one. The progress bar shows the
load completing in the sense that the bar is full width but thats it.
The progress bar stays on stage and the app just sits. We never see
our actual application stage.

So. Con. Fused.

Thanks for your help,
Ben



--- In flexcoders@yahoogroups.com, "Alex Harui" <[EMAIL PROTECTED]> wrote:
>
> Well, it doesn't ring any bells, but someone else hit a problem where
> they were loading the module twice and timing issues from the module
> being cached in the browser cache affected whether it worked or not.
> 
>  
> 
> The classic no-show problem is when the IModuleInfo handle returned from
> ModuleManager is kept only in a local variable to the function that
> calls ModuleManager.getModule  Then a GC can punt the module and that
> can happen "randomly".  If you are using ModuleLoader, you won't run
> into this problem.
> 
>  
> 
> How does the animation SWF work?  Is it code-based, frame-based,
> timer-based?  We pump up the frame-rate during app startup, so that
> could affect animations.
> 
>  
> 
> I guess I would start by proving after no-show that the module actually
> exists, and introspect it for sizes, parenting, invalidation flags, etc.
> 
>  
> 
> ________________________________
> 
> From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
> Behalf Of ben.clinkinbeard
> Sent: Thursday, March 13, 2008 8:00 PM
> To: flexcoders@yahoogroups.com
> Subject: [flexcoders] Re: Why are modules so buggy?
> 
>  
> 
> Thanks Alex. Unfortunately, and as usually seems to be the case, this
> is happening inside of a fairly complex structure. Something else I
> just noticed though is also strange. When the app loads we have a SWF
> that gets loaded and plays an animation before presenting a button
> that can be clicked which takes you to the module. When the problem
> arises as I originally described, the intro animation also plays much
> quicker than usual. Its at least twice as fast as the SWF plays when
> the problem is not present.
> 
> Does that give you any clues?
> 
> Thanks,
> Ben
> 
> --- In flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com>
> , "Alex Harui" <aharui@> wrote:
> >
> > It is a known bug that % width/height doesn't work in modules and
> using
> > percentWidth/Height is the workaround.
> > 
> > 
> > 
> > Can't think of any reason for the second behavior. I'll look at a test
> > case if you want.
> > 
> > 
> > 
> > ________________________________
> > 
> > From: flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com>
> [mailto:flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com>
> ] On
> > Behalf Of ben.clinkinbeard
> > Sent: Thursday, March 13, 2008 7:04 AM
> > To: flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com> 
> > Subject: [flexcoders] Why are modules so buggy?
> > 
> > 
> > 
> > I've admittedly only been using them for a short time but they seem
> > phenomenally fickle. Our basic setup is that we have States defined in
> > the main app, each of which holds a module and sets its visibility
> > accordingly. Couldn't be much more straightforward.
> > 
> > The other day my module stopped appearing when I set the layout
> > property of one of its child components (TeaserWindow). The way I
> > ended up fixing it was by changing the mx:Module tag from width="100%"
> > height="100%" to percentWidth="100" percentHeight="100".
> > 
> > Today my module has stopped showing up when I changed one of
> > TeaserWindow's child components (a Button) from being added to
> > rawChildren to being added as a regular child. TeaserWindow has 3
> > child buttons and only this specific one being in children causes this
> > issue. The (totally illogical) "fix" of using percentWidth and
> > percentHeight is not preventing this latest absurd behavior.
> > 
> > I am at a complete loss as to how the child composition of a child of
> > the Module or the layout mode of a child could cause the entire module
> > not to show. Note that even when it doesn't show it reports its
> > visible property as true and width and height as being correct.
> > 
> > Am I taking crazy pills?
> >
>


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