Would it be easier to make the draggable elements in Flash then import
it into Flex? This way I can control the mouseOver/Down/Release events
in the (easier to use) Flash environment. Does this facilitate the
drag and drop process at all?

--- In [email protected], "kenny14390" <[EMAIL PROTECTED]> wrote:
>
> Hi. I've read the documentation about drag and drop and I've read up
> on custom components, but my case is a little different. I'm never
> directly invoking my custom component, but rather conditionally
> invoking it (if a condition is true). So I don't write the tags for
> the component, I'm just adding it as a child to a Canvas component to
> make it show up. I feel like this complicates drag and drop support,
> but I want to see what you guys think about it before I go over my head.
> 
> Here's the link to the page with the application in question:
> http://75.125.60.10/~bingbuil/feature2.php
> 
> I'm working on the details like overlapping classes, but I scrapped
> this together quickly to test out the Canvas children thing.
> 
> So my question basically is how would I implement Drag and Drop on the
> oval elements that get appended to the Canvases? I've messed around
> with the component itself, but I can't figure out how to have it
> communicate with the main MXML application, to tell it to call a
> function. If the source code would help, I'd be glad to provide it.
> Thanks.
>


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