Hey All, I have a very similar question to this one, so I thought I'd continue this thread.
I also have a slow redraw, because of one of my properties id dynamically bound to calculate the width based on another property. When making the screen larger, it does one redraw, however, when making it smaller, it does it's loop of calling resize everytime the control property changes. I'm trying to figure out if there's a way to supress the resize events until the parent has finished drawing, or something similar. I have to set the width because the component I'm resizing is a TextArea and I'm trying to force it to take up as many lines as it needs to render the length of text, which is all variable. Thanks for any suggestions. --- In [email protected], "Luciano Manerich Junior" <[EMAIL PROTECTED]> wrote: > > Hi, > > cant you use bottom="0"? > > <mx:Image id="myImage" bottom="0" /> > > You will not have to do that Math thing... But i dont believe that will really speed up... > > ________________________________ > > De: [email protected] [mailto:[EMAIL PROTECTED] Em nome de shivkxr > Enviada em: quinta-feira, 27 de março de 2008 16:30 > Para: [email protected] > Assunto: [flexcoders] Resize very slow > > > > I have a canvas and a few controls within the canvas. On of these is an > image. > > Essentially, what I want is that the image appear towards the bottom of > the canvas, so what I do is this > > <mx:Image id="myImage" top="{containerCanvas.height - > myImage.height}" /> > > This works, except that when the canvas is sized to a different size it > looks like I have a slow motion effect in place. It takes quite a few > seconds (3-10) depending on the difference between the old and new > height of the canvas. > > So is there a way to speed this up? >

