Sorry about the sparse details. I have tried this on a few occasions with similar results. I add a sprite to the displayList and then I add mouse event listeners so that someone can click and drag the sprite around the stage. In flash I tend to use the MOUSE_MOVE event to do this. In Flex I found that MOUSE_MOVE fires in a manner that the sprite does not smoothly follow the cursor, for example. However, switching to ENTER_FRAME to manage the x and y position, the movement is perfect and fluid. So this is not a issue about frame rate. I know about startDrag() and stopDrag() to manage dragging a sprite ... that is not what I am trying to do here. My latest need was to build a selection marquee so I need to manage the position of other sprites based on the one being dragged.
So what is clobbering the MOUSE_MOVE event? - Randy On Tue, Apr 22, 2008 at 10:05 AM, Luciano Manerich Junior < [EMAIL PROTECTED]> wrote: > Did you changed the Flex FPS rate? the default value it will give you > that poor performance illusion. > > ------------------------------ > *De:* [email protected] [mailto:[EMAIL PROTECTED] *Em > nome de *Randy Troppmann > *Enviada em:* terça-feira, 22 de abril de 2008 12:49 > *Para:* [email protected] > *Assunto:* [flexcoders] Event.MOUSE_MOVE poor performer > > Why is Event.MOUSE_MOVE such a poor performer when trying to get a sprite > follow the mouse? > > >

