Sorry about the sparse details.
I have tried this on a few occasions with similar results. I add a sprite to
the displayList and then I add mouse event listeners so that someone can
click and drag the sprite around the stage. In flash I tend to use the
MOUSE_MOVE event to do this. In Flex I found that MOUSE_MOVE fires in a
manner that the sprite does not smoothly follow the cursor, for example.
However, switching to ENTER_FRAME to manage the x and y position, the
movement is perfect and fluid. So this is not a issue about frame rate.
I know about startDrag() and stopDrag() to manage dragging a sprite ... that
is not what I am trying to do here. My latest need was to build a selection
marquee so I need to manage the position of other sprites based on the one
being dragged.

So what is clobbering the MOUSE_MOVE event?

- Randy

On Tue, Apr 22, 2008 at 10:05 AM, Luciano Manerich Junior <
[EMAIL PROTECTED]> wrote:

>    Did you changed the Flex FPS rate? the default value it will give you
> that poor performance illusion.
>
>  ------------------------------
> *De:* [email protected] [mailto:[EMAIL PROTECTED] *Em
> nome de *Randy Troppmann
> *Enviada em:* terça-feira, 22 de abril de 2008 12:49
> *Para:* [email protected]
> *Assunto:* [flexcoders] Event.MOUSE_MOVE poor performer
>
>  Why is Event.MOUSE_MOVE such a poor performer when trying to get a sprite
> follow the mouse?
>
>  
>

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