Alright, then that means we cannot use Timer from within the loop? What if you are looping thru some dynamic component creation and a loop should wait for something to happen before it proceeds to next step?
--- In [email protected], "Alex Harui" <[EMAIL PROTECTED]> wrote: > > Flex/Flash is single-threaded which means that nothing can keep the next > line of code from running. > > > > You won't get a timer event until you finish your loop, and you don't > need to worry about calling stop() until you no longer want timer > events. > > > > ________________________________ > > From: [email protected] [mailto:[EMAIL PROTECTED] On > Behalf Of markgoldin_2000 > Sent: Tuesday, April 22, 2008 8:22 PM > To: [email protected] > Subject: [flexcoders] Timer questions > > > > 1. If I timer.start() in a loop will the loop be waiting for TimerEvent > to complete before it (loop) moves to next step? > 2. Do I need to timer.stop() inside of TimerEvent handler to make sure > Flex processes that handler in a whole? What I mean is if a timer > interval is very small and handler processing takes longer then timer > interval then timer might interrupt it before it is complete. > > Thanks for help. >

