A potentially silly question, but one I have not managed to figure out. My question is, is there any way to get code hinting for MXML assets working in included as files?
Often in my projects I use a pseudo-code behind for MXML files by simply including the AS code in the source prop for the Script tag in the MXML file. Say in CustomComponent.mxml, we have <mx:Script source="CustomComponentCode.as"/> ... <mx:Button id="daBtn"/> The problem is, in CustomComponentCode.as, I don't get code hinting for MXML assets declared in CustomComponent.mxml -- daBtn does not trigger code hinting, which is a real pain. I suppose one solution is to declare all component instances in AS, but that completely defeats the purpose of MXML. For smaller components, I usually land up coding the entire component in one MXML file, then separate out the AS from the MXML when it's done, but this can lead to spaghetti code, so it would be great if I could use the two files right from the start. I don't want to get into a debate about code behind techniques; I know there are other, more robust ways of using code behind such as using bona-fide classes, but the include technique seems a lot more logical and straightforward to me. Thanks, -- _______________________________________________________________________ Joseph Balderson | http://joeflash.ca Flex & Flash Platform Developer | Abobe Certified Developer & Trainer Author, Professional Flex 3 (coming Winter 2008) Staff Writer, Community MX | http://communitymx.com/author.cfm?cid=4674

