Hi John & Danny
Thanks for your help.
Problem has been solved , there were some missing libraries in my Flex
compiler. I uninstalled the complete package and re-installed it, and I can
access SWC files using my code now.
Appreciate your help
Anuj

On Sun, May 25, 2008 at 4:19 AM, John McCormack <[EMAIL PROTECTED]>
wrote:

>    Hi Anuj,
>
> //"An internal build error has occurred. Right-click for more information."
> I had difficulty in understanding exactly what was needed to use Flash
> assets and had similar errors. It doesn't help when the documentation
> varies so much on what to do. Unfortunately the Adobe PDF's have no
> publishing date written inside and so you often get information
> from out-of-date ones.
>
> I am able to use Flash Assets but my projects are all ActionScript
> projects rather than Flex projects. As a result I do not have to turn the
> asset into a Flex component by making it an extension of the UIMovieClip
> class. For example, on the stage I have a red dot with a radial gradient. I
> make it into a symbol and it goes in the library. It has to be either a
> button or MovieClip. Say I call it RedDot. I can delete the one on the
> stage. When I publish I make sure the SWC box is ticked in the publish
> settings. In Flex Builder 3 I right click the project, go to build options
> and add the swc. If I then type var rd:, suddenly RedDot is on the list of
> types I select it and hit return. So I finish up with var rd:RedDot = new
> RedDot and I can addChild(rd) and that's it.
>
> With Flex projects the only difference is that Flex needs to give the mxml
> compiler access to RedDot. It does this by agreeing an interface to it -
> this is just a set of agreed functions/methods that both sides agree on.
> This is the UIMovieClip - UserInterfaceToMovieClip (probably). So in Flash
> my RedDot has to extend UIMovieClip. If you have already done this,
> right-click the symbol in the library and check the properties to see this.
> If not, select the symbol and go to the Commands menu in Flash and choose
> Convert symbol to Flex component. This has three consequences, which you can
> just do manually yourself:
>
> 1. The fps is set to 24.
> 2. The Base Class is set to mx.flash.UIMovieClip.
> 3. The FlexComponentBase is added to the library.
>
> Note: I have just checked and found that the library symbol must have
> export for actionscript ticked *before* you Convert it, otherwise it
> doesn't do it. Now you can either right-click the symbol and export the swc,
> or publish and produce the swc. I have a swf with five symbols in it and
> when published my swc has five symbols in which I can use in Flex. I suggest
> you draw the simplest graphic, turn it into a MovieClip symbol for the
> library. Make sure export for actionscript is set in the library symbol.
> Select it and Convert to a Flex Component. Check the properties for the
> UIMovieClip class. Publish with SWC ticked. Import it, and it should be
> available. You don't need to write a class to go with it since Flash
> produces its own cutdown class for it when ti doesn't find one.
>
> I got the above error when I followed various guidelines and tried to do
> something more complicated.
>
> Fingers crossed for you!
>
> John
>  
>

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