yes i did, it still was not right- meant to delete that offsetY variable.
i just put this hack in and it's working well, i'd like to know how this is
supposed to be done- i'm sure dragging from a tree is common, even with
using a custom dragStart function.
// Create a filterItem to use as a drag proxy.
var dragProxy:filterItem = new filterItem();
dragProxy.properties = item;
dragProxy.width = 500;
* dragProxy.x = event.localX;
dragProxy.y = event.localY;*
// Call the DragManager doDrag() method to start the drag.
DragManager.doDrag(dragInitiator, dragSource, event,
dragProxy);
On Mon, Jun 2, 2008 at 4:37 PM, Alex Harui <[EMAIL PROTECTED]> wrote:
> Did you try:
>
>
>
> DragManager.doDrag(dragInitiator, dragSource, event,
> dragProxy, offsetX, offsetY);
>
> ------------------------------
>
> *From:* [email protected] [mailto:[EMAIL PROTECTED] *On
> Behalf Of *Derrick Anderson
> *Sent:* Monday, June 02, 2008 1:33 PM
> *To:* [email protected]
> *Subject:* [flexcoders] dragging tree item to canvas- the drag proxy
> location is off
>
>
>
> i am using the script below on my 'dragStart' handler of a tree. the
> problem is the drag proxy i'm passing to DragManager.doDrag looks fine on
> screen except for it's position is equal to that of the source tree, not my
> mouse pointer. how do i get the drag proxy to sync up location with my
> mouse?
>
>
> private function dragIt(event:MouseEvent):void
> {
> // Get the drag initiator component from the event object.
> var dragInitiator:Tree = event.currentTarget as Tree;
>
> // Create a DragSource object.
> var dragSource:DragSource = new DragSource();
>
> var item:XML = event.target.selectedItem;
> // Add the data to the object.
> dragSource.addData(item,'properties');
>
> // Create a filterItem to use as a drag proxy.
> var dragProxy:filterItem = new filterItem();
> dragProxy.properties = item;
> dragProxy.width = 500;
> // the drag initiator is seen as the list, not the list
> item-
> // so i need to offset the drag proxy Y to match the mouseY
> // so that the drag proxy stays underneath the mouse
> var offsetY:Number = dragInitiator.y + event.localY;
> // Call the DragManager doDrag() method to start the drag.
> DragManager.doDrag(dragInitiator, dragSource, event,
> dragProxy);
> }
>
>
>