No other ideas?
Is there any more information I could give that would be helpful? I did go through the application and make all event listeners use weak references. I also updated the Loader object to cache items. So rather than constantly load and unload external .swf files, it load and saves them once, and checks for existing references before going out to download again. Results in a slightly higher overall memory consumption, but hopefully more stable. Jonathon From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathon Stierman Sent: Wednesday, June 18, 2008 12:37 PM To: [email protected] Subject: RE: [flexcoders] flash9f.ocx crashes I did run a profile last night. As far as I can tell, everything is normal... Peak Memory: 3486 k Current Memory: 1482 k 3486k isn't anything that should be causing the system to run out of memory and crash. There aren't any class instances hanging around that shouldn't be there. Memory doesn't "staircase up" after the GC runs. Everything appears to be collected properly. Unless I am mis-interpreting the data... If someone feels so kind as to take a look at a snapshot and confirm my interpretations, here's an image of what I'm analyzing. I left the profiler on over-night, and this is what I came in to in the morning - so there are *lots* of cumulative instances for a few classes: http://jonathon.wmtstaging.com/profile.jpg This app does load static .swf's on a timely basis (every 2 seconds or so). I vaguely remember hearing that loading external .swf files can cause memory issues - could that be the case? And would those leaks not be present in the profiler? On a related note - "Peak Memory: 3486 k." What exactly does that mean? When I've watched the app run inside IE7 or Firefox, the browsers memory usage increases far more than 3 megs worth. Is there really that much browser overhead when running Flash apps? Jonathon

