Qi Labs has a good article on using Flex components in Flash ( which is kinda like what you are trying to do )
http://labs.qi-ideas.com/2007/12/25/using-flex-compiled-code-within-flash/ basically you package up all of the Flex framework classes you need and all of their dependancies and turn it into a swc that you can compile your AS3 code against. Unfortunately, Flex components tend to have A LOT of dependancies which makes it hard to keep file size down as Alex mentioned. Jamie On Thu, Jul 10, 2008 at 3:31 PM, Alex Harui <[EMAIL PROTECTED]> wrote: > Flex components must live inside an Application. You can subclass > Application and get everything to work via AS3, but it's a lot of work, and > you won't save any SWF size > > > > ________________________________ > > From: [email protected] [mailto:[EMAIL PROTECTED] On > Behalf Of jack_freud > Sent: Thursday, July 10, 2008 10:34 AM > To: [email protected] > Subject: [flexcoders] flex components in pure as3 app - possible? > > > > Is it absurd to try to code a simple app in pure as3 that uses flex > components like Button and Scrollbar? > > I've been trying and ran into problems with a bug in the Flex > framework having to do with resources > (http://bugs.adobe.com/jira/browse/SDK-12205), used Rob Jellinghaus's > workaround, and came up with this simple code, below. > > The sprite will draw itself, but the button does not show up. > > Could anyone tell me if there's something basic I'm not understanding, > or am I making a simple dumb mistake? > > Thanks! > Jack > > package { > import flash.display.Sprite; > import flash.display.StageAlign; > import flash.display.StageScaleMode; > import flash.system.ApplicationDomain; > > import mx.containers.Canvas; > import mx.controls.Button; > import mx.controls.Label; > import mx.core.Singleton; > > public class ShellAS3 extends Sprite > { > > public function ShellAS3() > { > > var resourceManagerImpl:Object = > flash.system.ApplicationDomain.currentDomain.getDefinition("mx.resources::ResourceManagerImpl"); > > Singleton.registerClass("mx.resources::IResourceManager",Class(resourceManagerImpl)); > > init(); > } > private function init():void{ > > stage.scaleMode = StageScaleMode.NO_SCALE; > stage.align = StageAlign.TOP_LEFT; > > var ball:Sprite = new Sprite(); > addChild(ball); > ball.x = 20; > ball.y = 100; > ball.graphics.beginFill(0xff0000); > ball.graphics.drawCircle(0,0,40); > ball.graphics.endFill(); > > var bt:Button = new Button(); > bt.x = 200; > bt.y = 200; > bt.width=100; > bt.height = 20; > bt.label = "Click"; > addChild(bt); > > } > } > } > >

