Really?

I would assume, I can join the byteArrays some how - Which will than be a full length track that will enable me to encode. I mean, how complicated is it to do that? Andrea Michelle did something similar, didn't he? I think I have a solution for the mp3 encoding. I'm looking into ffmpeg and lame.

- Ant


On Jul 20, 2008, at 11:18 PM, Rick Winscot wrote:


Anthony – I’m a long time user/fan of Fruity Loops. Is this ‘kind- of’ what you are doing? If so, you’ve probably found that loading samples is no big. Repeating the samples is a little harder (due to timing accuracy) but still no big. Where you are going to hit some practicality issues is around maintaining a virtual timeline and actively merging/mixing everything down. It is theoretically possible to do what you are proposing – but highly unlikely… since these kinds of operations are super cpu intensive and typically done on the server side. Even if you were able to handle all of the encoding/decoding and file management issues – the projected size of your audio files will likely be a problem unless you are doing something with sample rates... which opens another can of worms.



Rick Winscot





From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of acintron421
Sent: Sunday, July 20, 2008 9:52 AM
To: [email protected]
Subject: [flexcoders] RE: Loop creator



I'm looking into building a loop manipulator application. I basically
want to take 10 preset loops and place them on a time track. Each,
loop can be placed before or after another loop. I then want to
combine the entire track and export as an mp3, is this possible via
ActionScript, or do I need another language to encode MP3's?

Anthony





Anthony Cintron
Flash/Flex Developer
E-mail: [EMAIL PROTECTED]
Web site: sweetiesandgangsters.net
Blog: codegasm.blogspot.com



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