10 to 15 shouldn't be a problem.  Make sure it is only that many (and
you didn't create more and stack them on top of the others).

 

Are you saying the addEventLIstener calls are affecting the cpu load?

 

________________________________

From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of ibo
Sent: Wednesday, July 23, 2008 8:05 AM
To: [email protected]
Subject: [flexcoders] event listeners on Sprites - performance problem

 

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I created a component what I call bookmark bar where there are markers
that you can click
to jump/scroll to a particular portion of a list (given the index).
Similar to Eclipse/Flexbuilder when you have
errors and there are markers on the right side pane that lets you jump
to the erroneous line. I am using 
this for a datagrid using Canvas as parent component.

var uiComponent:UIComponent = new UIComponent(); 
addChild(uiComponent);

for (var i:int=0; i<_dataProvider.length; i++) {
var bm:Bookmark = _dataProvider[i] as Bookmark; 
....
sprite = new MySprite(); // extends Sprite. Creates an instance Sprite
for each marker
sprite.graphics.lineStyle(3, bm.color, 1, false, LineScaleMode.NORMAL,
CapsStyle.SQUARE); 
sprite.graphics.moveTo(x, y);
sprite.graphics.lineTo(x + xOffset, y);
... 
sprite.addEventListener(MouseEvent.CLICK, scrollToLine);
sprite.buttonMode = true;
...
uiComponent.addChild(sprite); 
}

It works as expected but I noticed it is heavy on CPU and affects the
responsiveness of the
UI. CPU spikes at 55% to 60% even if I only have a few markers (10 to
15).
The lag is very noticeable because just hovering the mouse pointer over
the list,
the item highlighter, delay in rendering the display is very evident.
It doesnt happen on my app when I turn it off.

Am I doing this right? any workaround?

Regards,
Stephen

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<html><head><style type="text/css"><!-- DIV {margin:0px;}
--></style></head><body><div style="font-family:times new roman, new
york, times, serif;font-size:12pt"><div>I created a component what I
call bookmark bar where there are markers that you can click<br>to
jump/scroll to a particular portion of a list (given the index). Similar
to Eclipse/Flexbuilder when you have<br>errors and there are markers on
the right side pane that lets you jump to the erroneous line. I am using
<br>this for a datagrid using Canvas as parent
component.<br><br>&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; var uiComponent:UIComponent = new
UIComponent();&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; <br>&nbsp;!
&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;
addChild(uiComponent);<br><br>&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; for (var
i:int=0; i&lt;_dataProvider.length; i++)
{<br>&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; var bm:Bookmark = _dataProvider[i]
as Bookmark;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp; <br>&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;
....<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; sprite = new
MySprite();&nbsp;&nbsp; // extends Sprite. Creates an instance Sprite f!
or each marker<br>&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp; sprite.graphics.lineStyle(3, bm.color, 1, false,
LineScaleMode.NORMAL, CapsStyle.SQUARE);&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp; <br>&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp; sprite.graphics.moveTo(x,&nbsp;
y);<br>&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; sprite.graphics.lineTo(x +
xOffset, y);<br>&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp; ... &nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp; <br>&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;
sprite.addEventListener(MouseEvent.CLICK, scrollToLine);<br&!
gt;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; sprite.buttonMode =
true;<br>&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ...<br>&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp; uiComponent.addChild(sprite);&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; <br>&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;
}<br><br>It works as expected but I noticed it is heavy on CPU and
affects the responsiveness of the<br>UI. CPU spikes at 55% to 60% even
if I only have a few markers (10 to 15).<br>The lag is very noticeable
because just hovering the mouse pointer over the list,<br>the item
highlighter, delay in rendering the display is very evident.<br>It
doesnt happen on my app when I turn it off.<br><br>Am I doing this
right? any
workaround?<br><br>Regards,<br>Stephen<br></div></div></body></html>
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