Every MXML file is a class definition.  You can instantiate those
classes and set properties on them.

 

________________________________

From: [email protected]
[mailto:[EMAIL PROTECTED] On Behalf Of genius_gen2k
Sent: Wednesday, December 27, 2006 3:49 AM
To: [email protected]
Subject: [flexcomponents] Concept of Library

 

Hi everyone,

This question might be a out of box question. But any help on this
would be appreciated.

Is there any means via which I can have my mxml file act as a template
and manipulate data via my class. Similar to the library concept what
we have in Flash 8, where we can use the asset in library by attaching
it to the main stage and then manipulate data for that asset from a
class.

Thnx, 
Amol.

 

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