Every MXML file is a class definition. You can instantiate those classes and set properties on them.
________________________________ From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of genius_gen2k Sent: Wednesday, December 27, 2006 3:49 AM To: [email protected] Subject: [flexcomponents] Concept of Library Hi everyone, This question might be a out of box question. But any help on this would be appreciated. Is there any means via which I can have my mxml file act as a template and manipulate data via my class. Similar to the library concept what we have in Flash 8, where we can use the asset in library by attaching it to the main stage and then manipulate data for that asset from a class. Thnx, Amol.
